Posts by kovarex

Friday Facts #98 - Just fixing bugs

Posted by kovarex on 2015-08-07

Hello, another bugfixing week is behind us, there seems to be temperature records every other day in the Czech Republic so the productivity is much better during the night, when it is "only" 25 degrees. Now I start to experience the need of siesta and night live in the countries with hot climate.

Friday Facts #97 - Greenlight preparations

Posted by kovarex on 2015-07-31

Hello, I will start today's Factorio friday facts with a famost quote: Only two things are infinite. The universe and the Factorio map. But i'm unsure about the Factorio map. Albert Einstein.

Friday Facts #95 - 0.12 Release today

Posted by kovarex on 2015-07-17

Hello, the forecast today says it is going to be 36°C, I bought two fans to help us overcome the crisis, but it is still quite rough.

Friday Facts #94 - No 0.12 Release today

Posted by kovarex on 2015-07-10

Hello, this week wasn't easy, I spent most of it in bed, drinking hot tea and trying to get healthy. The rest of it was spent by cooperation on the release preparations, which basically means bugfixing. Yea, and I also had to do the first steps of my wedding preparations, oh didn't I tell you? Now you know :)

Friday Facts #91 - Being the evil guy

Posted by kovarex on 2015-06-19

Hello, I was peacefully writing the code when suddenly, I heard the sound of gun being reloaded. I gave a quick glance at my own gun. Yes, it is not loaded, of course. So I took cover under the table to search for some lost ammo. I needed to be able to return fire soon. Long story short, our nerf guns package arrived this week, and the office looks as a battlefield these days.

Friday Facts #90 - Trying to be on schedule

Posted by kovarex on 2015-06-12

Hello, it is starting to be quite hot here and summer just started. We started to play games during Fridays (at least part of the day), and today we played Don't Starve together which is kind of addictive to be honest, so I really had to force myself to stop and give you some Factorio updates.

Friday Facts #89 - Timetables

Posted by kovarex on 2015-06-05

Hello, the current week was the time of merges. Different branches with functionalities were merged into the master branch: traingulations(finally), combinators, robot beams, personal roboport and others. Every other day the game/tests didn't work, because some merge broke something. But now it is starting to be stabilised again.

Friday Facts #86 - Trees

Posted by kovarex on 2015-05-15

Hello, it is a great weather here. The weather is actually so nice, that I had to take 4 day vacation last week. It was a paragliding vacation placed in Italy, Basano. It was my first proper flying with the "Factorio" paraglide and the experience was extra fantastic. I was able to turn off the programming/Factorio part of the brain for the time, which is very hard to achieve usually. This allowed me to recharge and clear the head so I can work on Factorio with the full enthusiasm again.

Friday Facts #84 - The wedding day preparations

Posted by kovarex on 2015-05-01

Hello fellow builders, There is this commotion about the paid mods on Steam. (It had been cancelled already). I understand that the implementation was far from optimal, as people would be suddenly expected to pay for mods that were free until now. It was also sad, that the modders were to get only 25% percent of the money. But I personally think, that there is nothing wrong about the idea generally. If a reasonable price tag on a great mod allows the creator to develop the mod full time, create professional content, and people are willing to pay for it, everyone wins. Free mods would still exist so it would be up to the players to choose. I'm NOT saying we are going to allow paid mods for Factorio anytime soon. But I'm not denying this possibility in the far future.

Friday Facts #82 - Optimisations

Posted by kovarex on 2015-04-17

Hello factorio builders, I hope you enjoy lists and numbers, because you are going to be fed by these today :).